Month Twenty Four It has been just over two years since I started working on the project full time. This seems like the right moment to reflect upon the journey so far. The most important thing has been creating an international team capable of delivering the game. The team has achieved a lot together, as … Continue reading Devblog 34: Reflections
Category: Uncategorized
Devblog 33: Not Over By Christmas
Month Twenty Two During the First World War, Allied propaganda claimed that the war would be "over by Christmas". It was not. And our work will most certainly not be over by Christmas either. However, this month the team have been adding new features and refining old ones, such as overhauling user interfaces and mineral … Continue reading Devblog 33: Not Over By Christmas
Devblog 32: Synchronisation Solved (for now)
Month Twenty One This month the team finally resolved a significant technical challenge, and have (so far) fixed network determinism. This is the proud (and nervous) conclusion of over a year's work on multiple interrelated systems: lockstep, movement, combat, fog of war, user interface, etc. Additionally, Jamie has integrated weapon art (and many other animations … Continue reading Devblog 32: Synchronisation Solved (for now)
Devblog 31: Hiring Again
Month Twenty Tomorrow is the first day for our newest employee (James McDermott). James, Jamie, and I will get together, introduce James to the codebase, and review working practices. In doing so we'll also need to review the codebase and note any necessary refactoring. James is a much needed addition to the team, as a … Continue reading Devblog 31: Hiring Again
Devblog 30: The Stopwatch Strikes Back
Month Nineteen We often worry about time. Usually it's a gnawing anxiety that we aren't spending hours wisely, or that we might be a few minutes late to something important. But have you ever worried about a millisecond? One friend is a professional athlete, and even he measures success in seconds. Not once have I … Continue reading Devblog 30: The Stopwatch Strikes Back
You must be logged in to post a comment.