Devblog 32: Synchronisation Solved (for now)

Month Twenty One This month the team finally resolved a significant technical challenge, and have (so far) fixed network determinism. This is the proud (and nervous) conclusion of over a year's work on multiple interrelated systems: lockstep, movement, combat, fog of war, user interface, etc. Additionally, Jamie has integrated weapon art (and many other animations … Continue reading Devblog 32: Synchronisation Solved (for now)