Devblog 29: Manifest Good Vibes (With Good UI)

Month Eighteen The User Interface (UI) is a critical component of any digital product, whether a website, mobile app, or game. It must be inviting and intuitive, and sometimes what is necessary goes beyond functionality. As an immersive experience, games need to create an ambience for the player. Disco Elysium does a wonderful job of … Continue reading Devblog 29: Manifest Good Vibes (With Good UI)

Devblog 26: From Block to Reptile – A Unit’s Tale

Month Fifteen Currently Richard and I are working on buildings and 'fog of war' respectively, and we will share these things with you. But in the meantime, thanks to the hard work of Michal, Arek, and Ayse, our art production line is up and running. So if you're wondering how we go from angry geometric … Continue reading Devblog 26: From Block to Reptile – A Unit’s Tale