Devblog 12: Rebirth

This week has been the first week of full time game development in a long time.  It still feels weird, but little steps have been made on every front, from code, to concept art, to business admin.

There won’t be anything to show for a while yet, but now I am lucky enough to be able to work full time on the project and acquire freelance artists.

This is a momentous occasion for me, and so I’m feeling somewhere between anxiety, excitement, and terror.  The project has been a labour of love, on and off, for a few years now.  Finally, I have the resources to be able to realise it.  Can’t wait to have something more to share with you!

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