It has been a while since the first blog entry! I’ve been busy with personal stuff and development. But don’t worry, there will be more blogging from now on. Part of the reason for this is that a lot of work has had to be done to overhaul core systems, which is unfortunately very technical and not particularly visual. Programmers; especially games developers, often rush to get something done, and in doing so don’t often create the most wonderful code ever first time.
I’ve been working on networking, units, modules, UI, and terrain systems, making sure the code behind the scenes is as good as it can be. This will help speed up development in future. Networking code has been by far the most difficult challenge, and there will be more on that later.
Next time I’ll be demonstrating the terrain system, which allows players to create the map as they play the game.