Do you ever feel like a dog in a space ship? I’ve never written a development blog before, so I feel a bit like that right now.
My name is Richard Eyre-Pugh, and I have a plan. For the last two years I’ve spent a lot of time working to lay the foundations for a new and innovative RTS game. Unfortunately it doesn’t have a name yet.
… Names are hard.
What makes this game special? What will it bring to the genre? Gameplay will be familiar to anyone who has played a RTS. Players build a base, collect resources, create soldiers, and command them to victory.
I will demonstrate and explain features with this development blog, but for now here is a list of what’s to come.
Multiplayer From Conception
The game will be primarily multiplayer, and will support play online and via LAN.
Arsenal of Choice
Twenty unit types, each with distinct strengths and weaknesses.
Steal Enemy Equipment
Weapons can be purchased, and units can pick up and drop them.
Projectile Rich Environment
Units must see targets to shoot them. Projectiles are stopped by walls, and can overshoot or pass through targets.
Three Dimensional Warfare
Manually command your units to move up and down stairs, shoot out of windows.
Each fort can be expanded by creating adjoining modules which provide unique functionality.
Each fort generates its own resources, energy, and has its own technology level.
Surrender Not An Option
Every module can create at least basic units, so you’ll always be able to try and make a comeback.
Terrain is Your Strategy
Players begin on a blank map and create terrain as they play.